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Warhammer Quest Adventure Card Game – Timing Mechanics and One Huge Mistake

When Warhammer Quest was first released by Games Workshop back in 1995, it was such an insane value that it was hard to ignore this RPG-lite action packed miniatures game.  We played it so much we wore out the cards.  When the Warhammer Quest Adventure Card Game (WQACG) was announced, I was hoping that Fantasy Flight would modernize the brand and build on our nostalgia.

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Flick ‘Em Up – Game Mechanic Review of “Initiative”

Flick ‘Em Up has definitely caught the eye of many gamers that would normally never buy dexterity games.  As a father of two gamers in training, I couldn’t wait to get my hands on a cowboy themed tabletop game that would have my girls thinking pragmatically and then executing plans physically.  Dexterity games offer that juxtaposition.  But I want to talk more about a specific mechanic in this post: Initiative.

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Captain’s Wager – 5 ways one card is used in the same game

Recently I got my hands on Captain’s Wager from Grey Fox Games.  This was a Kickstarter acquisition, and I backed it due to the great videos of the gameplay and the art style that was in the game.  Once I got the game in hand and played it a few times, I was really impressed with how the Treasure cards in the game were used Continue reading Captain’s Wager – 5 ways one card is used in the same game