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Star Wars Rebellion Review – Epic Asymmetrical Gameplay

I’m enough of a Star Wars and Fantasy Flight fan that Star Wars Rebellion was easily a day one purchase for me.  In fact, it’s been a long time since I pre-ordered a game and I was quite happy when it was delivered to my door.  Having to wait four days until my game group’s next game night was the hardest part for me.  After playing two rounds of the game I went online to find comments from the gaming community on Rebellion and I was surprised to find a good amount of them were negative.  After playing more and studying the game at length, I have my review, and an explanation of why I think so many gamers found this game lacking…. Continue reading Star Wars Rebellion Review – Epic Asymmetrical Gameplay

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Dead of Winter – Game Mechanics Review

I brought Dead of Winter to our game group during a time when we were playing various cooperative games and having a great time trouncing the AIs of different thematic games.  We had been playing a lot of Zombicide so another zombie game wasn’t really what we were looking for though.  But this game is less about zombies and more about human interaction, which is what makes The Walking Dead such a great comic book series (Huge fan).  Besides the psychological aspects of the game there are multiple mechanics from other games in here, but the Crossroads system is something awesome and unique.  Let’s discuss all of it: Continue reading Dead of Winter – Game Mechanics Review

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Scoville Review – Just the Euro-style game I was looking for.

It’s not often that I miss awesome games on Kickstarter, but in the case of Scoville it definitely happened.  Fortunately for me, the game did well enough that they ran an expansion Kickstarter that had a pledge level with the original game in it.  After getting it in the mail and reading the rules, I was really happy that the game seems like something my daughters would enjoy playing.  Besides Castles of Mad King Ludwig, I don’t really have many Euro-style games to offer them, so this fit into my collection perfectly.

Continue reading Scoville Review – Just the Euro-style game I was looking for.

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The Art of Justin Hillgrove Kickstarter has launched!

Justin Hillgrove sent this newsletter out today:

Hey guys!

Exciting news! For about a year now I have been working on putting together a coffee table art book and it is finally ready to share with you!

This last December marked 10 years of sharing my art and it seemed like the perfect time to do a book. It is very much a love letter to you who have supported me and my work this last decade. Countless hours and energy have gone into into designing a premium hardcover art book with clean layouts and rich content. All the info about the book can be found on Kickstarter.com (My friend Dave Gerrard is helping me manage the campaign, if you are wondering why his name pops up). 

 
So why am I Kickstarting this? 

Whether or not the Kickstarter is successful I will be producing the book, but I’m using it to set up a pre-order with some exclusives as well as providing me with some of the capital to go forward with the printing much sooner than I might otherwise be able to do. As always, I appreciate the support and encouragement. Please share the campaign with your friends! 

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It is moving quite fast and will definitely fund.  There are still some ‘in cover sketch’ pledge tiers available, so make sure to check it out.  =)
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Darkest Dungeon – How this digital game should inspire next-gen board games

I’ve been watching Darkest Dungeon very closely since it’s Kickstarter campaign two years ago.  I’ve put about 450 hours into the game itself and practically cyber-stalked the Red Hook team to understand their process and get a feeling for how a strong thematic game and world are created from the ground up.  To those of you un-familiar with the game, you owe it to yourself to check it out, it is currently on Steam.  You should play Darkest Dungeon, especially if you are a board gamer, and super-especially if you are going to be designing your own games.  Allow me to explain why:

Continue reading Darkest Dungeon – How this digital game should inspire next-gen board games

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JunKing – Blank Promo Cards now available

We’ve created a set of Blank cards to encourage all of our fans to draw their own pieces of Junk.  This promo set of cards contains:

  • 3 Cards
  • All Devices, one of each Element type from JunKing
  • Action text of: A: Draw 1 Card, Discard 1 Card.  While this is in play, you may Choose to ignore the effects of an Event Card.

You can purchase them in our store here:

JunKing Promos – Blank Device Cards

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Abyss Review – Even the stuff no one wants is useful

Recently at OrcaCon I was able to play Abyss with some friends.  I’ve been looking to get a game of this in because I figured it would be a great game to add to my ‘family’ library of games.  The art is great and although it is a competitive game, I heard there was not a ton of attacking other players.  I found a cool mechanic in this game by Asterion Press/Asmodee as well, and I like how it integrates unwanted cards back into the gameplay. Continue reading Abyss Review – Even the stuff no one wants is useful

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JunKing Kickstarter Postmortem

It took a few months longer than we expected, but we are finally fully finished with the JunKing kickstarter, with all of the shipments to backers complete.  We have a few emails out there waiting for responses from some select people with weird addresses, but I’m sure we will get that squared away soon.  Let’s talk about what went right and wrong before we talk about what is next for the small JSG team.

Continue reading JunKing Kickstarter Postmortem