I was given a preview copy of Set A Watch for Review and I immediately opened it up and absorbed the rulebook. It brought me back to my D&D days where our DM would “make something happen” nearly any night that we forgot to set a watch as we camped. Many moments of arguing about whether or not we were wearing our armor and how far we can see, and unfortunately a handful of PC deaths resulted in these encounters. It was a lot of fun though, and I’m surprised the idea of a board game centered around that specific interaction in a fantasy setting hasn’t been seen more often in this industry. The theme of Set A Watch is incredibly unique and the execution of design and game mechanics in the box is awesome.